Wednesday, November 19, 2008

System-Rolling Dice


Initially, the graph paper reminded me of the game Tetris, and I thought I wanted to do something with that. I also wanted to use dice to determine each outcome. However, there were too many things to consider (shape, size, rotation, position, color, etc) which made the idea too complicated. I still wanted to use the dice though. 

Instead of using shapes from Tetris, I decided to represent the sides of a dice cube. I started in the left bottom corner. I rolled the dice three times for each square. The first number determined how many dots were to be on the square, which side of a dice cube (1, 2, 3, 4, 5, or 6). The second number told me the side length to determine how big the square would be (1x1, 2x2, 3x3, 4x4, 5x5, 6x6). The third number told me how many spaces there were between the current square to the next square (1, 2, 3, 4, 5, or 6). The spaces could go any direction where there was space, but the next square had to share a column or a row with the previous square. 

For example, the first set of rolled numbers was 4, 2, 4. My square would have 4 dots, would be a 2x2, and would have four spaces until the next square. 

How did I decide how many squares I would have on a sheet of graph paper? 
I rolled dice for this as well. Right before starting a new sheet, I rolled the dice to tell me how many new squares I should add to the page (1, 2, 3, 4, 5, or 6).

The numbers I rolled:
4-3-4
1-4-3
4-3-1
3-2-3
4-2-2
4-3-1
6-6-3
2-6-2
4-4-3
4-6-3
4-5-6
4-2-1
6-1-1
3-6-4
2-1-1
6-2-1
6-6-5
3-1-4
5-5-6
1-4-3
1-3-6
4-3-5
6-1-1
3-2-5
6-2-3
3-4-4
1-5-1
3-4-1
1-3-5
3-2-3
2-6-4

1st sheet) 2 squares
2nd sheet) 6 squares
3rd sheet) 4 squares
4th sheet) 1 squares
5th sheet) 3 squares
6th sheet) 2 squares
7th sheet) 5 squares
8th sheet) 2 squares
9th sheet) 3 squares
10th sheet) 3 squares

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